# Extrapolate

> The pose extrapolated from the current body pose to a future pose based upon the current linear/angular velocities will be written to the Transform. The transform pose is essentially predictive.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
Extrapolate = 2
```
