# transformWriteMode

> Get/Set how the PhysicsBody.transformObject should be written to after the simulation has completed. Transform write will only occur if it is enabled on the world using PhysicsWorld.transformWriteMode.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public PhysicsBody.TransformWriteMode transformWriteMode { get; set; }
```
