# transformObject

> Get/Set the transform object associated with the body. This can be used as a write transform and/or as a hint for debug drawing. See PhysicsBody.transformWriteMode.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Transform transformObject { get; set; }
```
