# jointCount

> Get the number of joints attached to this body. Use PhysicsBody.GetJoints to retrieve the joints.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public int jointCount { get; }
```
