# GetContacts(Allocator)

> Get all the touching contacts this body is currently participating in. Speculative collision is used so some contact points may be separated, a property available in the provided contact manifold.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public NativeArray<PhysicsShape.Contact> GetContacts(Allocator allocator = Allocator.Temp)
```

### Parameters

**** (\[Allocator]\(/engine/6000.3/script-reference/unity/collections/allocator)): The memory allocator to use for the results. This can only be [Allocator.Temp](/engine/6000.3/script-reference/unity/collections/allocator/temp.md), [Allocator.TempJob](/engine/6000.3/script-reference/unity/collections/allocator/tempjob.md) or [Allocator.Persistent](/engine/6000.3/script-reference/unity/collections/allocator/persistent.md).

### Returns

| Type                                                                                       | Description                                                                                                                                                                               |
| ------------------------------------------------------------------------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [NativeArray\<Contact>](/engine/6000.3/script-reference/unity/collections/nativearray1.md) | The touching contacts this body is currently participating in. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |
