# enabled

> The enabled state of the body. If false, the body and anything attached to it will not participate in the simulation.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool enabled { get; set; }
```
