# Destroy(int)

> Destroy a body, destroying all attached PhysicsShape and PhysicsJoint. If the object is owned with PhysicsBody.SetOwner then you must provide the owner key it returned. Failing to do so will return a warning and the body will not be destroyed.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool Destroy(int ownerKey = 0)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Optional owner key returned when using [PhysicsBody.SetOwner](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsbody/setowner.md).

### Returns

| Type                                                          | Description                       |
| ------------------------------------------------------------- | --------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | If the body was destroyed or not. |
