# Create

> Create a body using PhysicsBodyDefinition.defaultDefinition in the specified world.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

## Create(PhysicsWorld)

Create a body using [PhysicsBodyDefinition.defaultDefinition](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsbodydefinition/defaultdefinition.md) in the specified world.

```csharp
public static PhysicsBody Create(PhysicsWorld world)
```

### Parameters

**** (\[PhysicsWorld]\(/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsworld)): The world to create the body in.

### Returns

| Type                                                                                        | Description       |
| ------------------------------------------------------------------------------------------- | ----------------- |
| [PhysicsBody](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsbody.md) | The created body. |

## Create(PhysicsWorld, PhysicsBodyDefinition)

Create a body in the specified world.

```csharp
public static PhysicsBody Create(PhysicsWorld world, PhysicsBodyDefinition definition)
```

### Parameters

**** (\[PhysicsWorld]\(/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsworld)): The world to create the body in.**** (\[PhysicsBodyDefinition]\(/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsbodydefinition)): The body definition to use.

### Returns

| Type                                                                                        | Description       |
| ------------------------------------------------------------------------------------------- | ----------------- |
| [PhysicsBody](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsbody.md) | The created body. |
