# ClearForces()

> Clear any user forces that have been applied to this body. Forces on a body are automatically cleared when a simulation step completes, however under some circumstances it may be desirable to clear the forces explicitly.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public void ClearForces()
```
