# ApplyForce(Vector2, Vector2, bool)

> Apply a force at a world point. If the force is not applied at the center of mass, it will generate a torque and affect the angular velocity.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public void ApplyForce(Vector2 force, Vector2 point, bool wake = true)
```

### Parameters

**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): The world force vector, usually in newtons (N)**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): The world position of the point of application.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Should the body be woken up.
