# PhysicsAABB(Vector2, Vector2)

> Create an axis-aligned bounding-box with the specified bounds.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public PhysicsAABB(Vector2 lowerBound, Vector2 upperBound)
```

### Parameters

**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): The lower-left bounding vertex. This should be equal to or lower than .**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): The upper-right bounding vertex. This should be equal to or above .
