# Create

> Create Circle.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

## Create(float)

Create Circle.

```csharp
public static CircleGeometry Create(float radius)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The radius to use.

### Returns

| Type                                                                                              | Description           |
| ------------------------------------------------------------------------------------------------- | --------------------- |
| [CircleGeometry](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/circlegeometry.md) | The created geometry. |

## Create(float, Vector2)

Create a Circle.

```csharp
public static CircleGeometry Create(float radius, Vector2 center)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The radius to use.**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): The local center of the circle.

### Returns

| Type                                                                                              | Description           |
| ------------------------------------------------------------------------------------------------- | --------------------- |
| [CircleGeometry](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/circlegeometry.md) | The created geometry. |
