# CalculateAABB(PhysicsTransform)

> Calculate the AABB of the geometry.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public readonly PhysicsAABB CalculateAABB(PhysicsTransform transform)
```

### Parameters

**** (\[PhysicsTransform]\(/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicstransform)): The transform used to specify where the geometry is positioned.

### Returns

| Type                                                                                        | Description                 |
| ------------------------------------------------------------------------------------------- | --------------------------- |
| [PhysicsAABB](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsaabb.md) | The bounds of the geometry. |
