# Validate()

> Get a validated version of the geometry, if possible.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public readonly CapsuleGeometry Validate()
```

### Returns

| Type                                                                                                | Description                                                                                                                                                                                              |
| --------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [CapsuleGeometry](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/capsulegeometry.md) | A validated copy of the geometry with an updated length and radius if required. See [CapsuleGeometry.isValid](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/capsulegeometry/isvalid.md). |
