# RadeonRaysWorld()

> Create a new RadeonRaysWorld. This class uses a version of RadeonRays SDK based on OpenCL 1.2.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.LightTransport](/engine/6000.3/script-reference/unityengine/lighttransport.md)
* **Assembly:** UnityEditor

```csharp
public RadeonRaysWorld()
```
