# NonLightmappedOnly

> Render only non-lightmapped objects into the shadow map. This corresponds with the Shadowmask mode.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
NonLightmappedOnly = 1
```
