# qualityMode

> Determines how many Spherical Harmonics bands will be evaluated to compute the ambient color.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public LightProbeProxyVolume.QualityMode qualityMode { get; set; }
```

### Remarks

Additional Resources: [Light Probes](/engine/6000.3/script-reference/unityengine/lightprobes.md), [Light Probe Proxy Volume](/engine/6000.3/script-reference/unityengine/lightprobeproxyvolume.md),  [Spherical Harmonics(SH)](/engine/6000.3/script-reference/unityengine/rendering/sphericalharmonicsl2.md).
