# CellCorner

> Divide the volume in cells based on resolution, and generate interpolated Light Probes positions in the corner/edge of the cells.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
CellCorner = 0
```
