# AutomaticLocal

> The bounding box encloses the current Renderer and all the relevant Renderers down the hierarchy, in local space.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
AutomaticLocal = 0
```

### Remarks

Only Renderers that have the **Light Probes** property set to **Use Proxy Volume** are taken into account. The interpolated Light Probe positions are generated in the local-space of the Renderer inside the resulting bounding box. If a Renderer component isn’t attached to the GameObject, a default bounding box is generated.
