# trainingDataDestination

> Determines the name of the destination folder for the exported textures. (Editor only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** Training data export for baked lighting is deprecated.

```csharp
public string trainingDataDestination { get; set; }
```

### Remarks

For example, "myProject/30samples" would create a folder called “30samples”in the root-level Project folder. To be able to export textures, see [LightingSettings.exportTrainingData](/engine/6000.3/script-reference/unityengine/lightingsettings/exporttrainingdata.md).
