# lightmapPackingMode

> The approach used to pack UV charts into lightmaps.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public LightingSettings.LightmapPackingMode lightmapPackingMode { get; set; }
```

### Remarks

Auto uses generalised settings that produce reasonable results in most cases, while Custom allows for fine-grained control over packing settings.

Additional Resources: [LightingSettings.lightmapPackingMethod](/engine/6000.3/script-reference/unityengine/lightingsettings/lightmappackingmethod-1.md).
