# dampingRatio

> The amount by which the suspension spring force is reduced in proportion to the movement speed.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float dampingRatio { get; set; }
```

### Remarks

The suspension spring will oscillate with a certain frequency as forces are added and removed from it.  The higher the damping ratio, the quicker the oscillation will die down to zero.
