# Ignore

> When the Joint2D breaks, no action will be taken and Joint2D.OnJointBreak2D(Joint2D) will not be called.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
Ignore = 0
```

### Remarks

This option effectively disables any joint breaking and will ignore any [Joint2D.breakForce](/engine/6000.3/script-reference/unityengine/joint2d/breakforce.md) or [Joint2D.breakTorque](/engine/6000.3/script-reference/unityengine/joint2d/breaktorque.md).
