# internalIkGoalRotations

> The rotations of the four IK goals: left foot, right foot, left hand and right hand, as used internally in the Humanoid system.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public ReadOnlySpan<Quaternion> internalIkGoalRotations { get; }
```

### Remarks

These values can be used to create Avatar IK goal rotation keyframes in Humanoid AnimationClips.

**Note**: [HumanPose.internalIkGoalRotations](/engine/6000.3/script-reference/unityengine/humanpose/internalikgoalrotations.md) cannot be used directly to calculate global rotations, as they are offset to follow internal Humanoid logic. To calculate global IK goal rotations, see [HumanPose.ikGoalRotations](/engine/6000.3/script-reference/unityengine/humanpose/ikgoalrotations.md).
