# humanName

> The name of the Mecanim human bone to which the bone from the model is mapped.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public string humanName { get; set; }
```

### Remarks

To get a list of all available human bones, use [HumanTrait.BoneName](/engine/6000.3/script-reference/unityengine/humantrait/bonename.md).
