# useLimits

> Should limits be placed on the range of rotation?

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool useLimits { get; set; }
```

### Remarks

Additional Resources: [HingeJoint2D.limits](/engine/6000.3/script-reference/unityengine/hingejoint2d/limits.md).
