# Vibrate()

> Triggers device vibration.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static void Vibrate()
```

### Remarks

**Note:** Duration of vibration is determined by the operating system of the target platform. To configure advanced vibration settings, use platform specific libraries.

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    void OnGUI()
    {
        if (GUI.Button(new Rect(0, 10, 100, 32), "Vibrate!"))
            Handheld.Vibrate();
    }
}
```
