# ScaleAroundPivot(Vector2, Vector2)

> Helper function to scale the GUI around a point.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.IMGUIModule

```csharp
public static void ScaleAroundPivot(Vector2 scale, Vector2 pivotPoint)
```

### Parameters

**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): **** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)):&#x20;

### Remarks

Modifies [GUI.matrix](/engine/6000.3/script-reference/unityengine/gui/matrix.md) to scale all GUI elements around a `pivotPoint`.

Additional Resources: [GUI.matrix](/engine/6000.3/script-reference/unityengine/gui/matrix.md), [GUIUtility.RotateAroundPivot](/engine/6000.3/script-reference/unityengine/guiutility/rotatearoundpivot.md).

### Examples

```csharp
using UnityEngine;
using System.Collections;

// Scale a button by 1.5 times each time is pressed.

public class ExampleClass : MonoBehaviour
{
    private Vector2 scale = new Vector2(1, 1);
    private Vector2 pivotPoint;

    void OnGUI()
    {
        pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2);
        GUIUtility.ScaleAroundPivot(scale, pivotPoint);

        if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Big!"))
        {
            scale += new Vector2(0.5F, 0.5F);
        }
    }
}
```
