# RotateAroundPivot(float, Vector2)

> Helper function to rotate the GUI around a point.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.IMGUIModule

```csharp
public static void RotateAroundPivot(float angle, Vector2 pivotPoint)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): **** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)):&#x20;

### Remarks

Modifies [GUI.matrix](/engine/6000.3/script-reference/unityengine/gui/matrix.md) to rotate all GUI elements `angle` degrees around `pivotPoint`.

Additional Resources: [GUI.matrix](/engine/6000.3/script-reference/unityengine/gui/matrix.md), [GUIUtility.ScaleAroundPivot](/engine/6000.3/script-reference/unityengine/guiutility/scalearoundpivot.md).

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    // Rotate a button 10 degrees clockwise when pressed.

    float rotAngle = 0;
    Vector2 pivotPoint;

    void OnGUI()
    {
        pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2);
        GUIUtility.RotateAroundPivot(rotAngle, pivotPoint);
        if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Rotate"))
        {
            rotAngle += 10;
        }
    }
}
```
