# scaledBackgrounds

> Background images used by this state when on a high-resolution screen. It should either be left empty, or contain a single image that is exactly twice the resolution of GUIStyleState.background. This is only used by the editor. The field is not copied to player data, and is not accessible from player code.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.IMGUIModule

```csharp
public Texture2D[] scaledBackgrounds { get; set; }
```

### Remarks

Additional Resources: [EditorGUIUtility.pixelsPerPoint](/engine/6000.3/script-reference/unityeditor/editorguiutility/pixelsperpoint.md).
