# WaitOnGPUFence(GPUFence, SynchronisationStage)

> This functionality is deprecated, and should no longer be used. Please use Graphics.WaitOnAsyncGraphicsFence.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Removed.** WaitOnGPUFence has been deprecated. Use WaitOnAsyncGraphicsFence instead
>
> **Upgrade to** [Graphics.WaitOnAsyncGraphicsFence](/engine/6000.3/script-reference/unityengine/graphics/waitonasyncgraphicsfence.md)

```csharp
public static void WaitOnGPUFence(GPUFence fence, SynchronisationStage stage)
```

### Parameters

**** (\[GPUFence]\(/engine/6000.3/script-reference/unityengine/rendering/gpufence)): **** (\[SynchronisationStage]\(/engine/6000.3/script-reference/unityengine/rendering/synchronisationstage)):&#x20;
