# GetVSyncsPerSecond()

> This returns the number of vsyncs per second on the current platform, used to interpret timing results. If the platform does not support returning this value it will return 0.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static float GetVSyncsPerSecond()
```

### Returns

| Type                                                          | Description                                          |
| ------------------------------------------------------------- | ---------------------------------------------------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | Number of vsyncs per second of the current platform. |
