# topology

> The topology of the Mesh, e.g: Triangles, Lines, Quads, Points, etc. used in this rendering configuration.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Experimental.Rendering](/engine/6000.3/script-reference/unityengine/experimental/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public MeshTopology topology
```

### Remarks

See: [MeshTopology](/engine/6000.3/script-reference/unityengine/meshtopology.md), [Mesh.SetIndices](/engine/6000.3/script-reference/unityengine/mesh/setindices.md), [GraphicsStateCollection.GraphicsState.SetMeshData](/engine/6000.3/script-reference/unityengine/experimental/rendering/graphicsstatecollection/graphicsstate/setmeshdata.md).
