# subPasses

> Array containing information of each subpass.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Experimental.Rendering](/engine/6000.3/script-reference/unityengine/experimental/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public SubPassDescriptor[] subPasses
```

### Remarks

See: [CommandBuffer.BeginRenderPass](/engine/6000.3/script-reference/unityengine/rendering/commandbuffer/beginrenderpass.md), [GraphicsStateCollection.GraphicsState.SetRenderPassData](/engine/6000.3/script-reference/unityengine/experimental/rendering/graphicsstatecollection/graphicsstate/setrenderpassdata.md).
