# D16_UNorm

> A one-component, 16-bit unsigned normalized format that has a single 16-bit depth component.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Experimental.Rendering](/engine/6000.3/script-reference/unityengine/experimental/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
D16_UNorm = 90
```
