# Realtime

> The light is real-time. No contribution will be baked in lightmaps or light probes.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Experimental.GlobalIllumination](/engine/6000.3/script-reference/unityengine/experimental/globalillumination.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Realtime = 0
```
