# Lightmapping.RequestLightsDelegate

> Delegate called when converting lights into a form that the baking backends understand.

## Definition

* **Type:** Delegate
* **Namespace:** [UnityEngine.Experimental.GlobalIllumination](/engine/6000.3/script-reference/unityengine/experimental/globalillumination.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public delegate void Lightmapping.RequestLightsDelegate(Light[] requests, NativeArray<LightDataGI> lightsOutput)
```
