# sampleFramesAvailable

> Invoked when the number of available sample frames goes beyond the threshold set with AudioSampleProvider.freeSampleFrameCountLowThreshold.

## Definition

* **Type:** Event
* **Namespace:** [UnityEngine.Experimental.Audio](/engine/6000.3/script-reference/unityengine/experimental/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public event AudioSampleProvider.SampleFramesHandler sampleFramesAvailable
```

### Remarks

This event is only emitted when enableSampleFramesAvailableEvent is set to true.
