# availableSampleFrameCount

> Number of sample frames available for consuming with AudioSampleProvider.ConsumeSampleFrames.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Experimental.Audio](/engine/6000.3/script-reference/unityengine/experimental/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public uint availableSampleFrameCount { get; }
```
