# BufferTooSmall

> The node buffer of the query was too small to store all results.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Experimental.AI](/engine/6000.3/script-reference/unityengine/experimental/ai.md)
* **Assembly:** UnityEngine.AIModule

> **Warning:**
>
> **Deprecated.** The experimental PathQueryStatus struct has been deprecated without replacement.

```csharp
BufferTooSmall = 16
```

### Remarks

Creating a different [NavMeshQuery](/engine/6000.3/script-reference/unityengine/experimental/ai/navmeshquery.md) with a larger `pathNodePoolSize` parameter might solve the issue.
