# GetTiledRenderTargetStorageSize(GraphicsFormat, int)

> This has the same functionality as SystemInfo.GetTiledRenderTargetStorageSize and also mimics platform-specific behavior in the Unity Editor.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Device](/engine/6000.3/script-reference/unityengine/device.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static int GetTiledRenderTargetStorageSize(GraphicsFormat format, int sampleCount)
```

### Parameters

**** (\[GraphicsFormat]\(/engine/6000.3/script-reference/unityengine/experimental/rendering/graphicsformat)): **** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)):&#x20;

### Returns

| Type                                                       | Description |
| ---------------------------------------------------------- | ----------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) |             |
