# CoverageMode

> The detail map holds values that represent how much area to cover at each sample, based on the detail's density.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
CoverageMode = 0
```

### Remarks

When you use this mode, detail prototypes have a Density slider enabled. The detail map holds values between 0 and 255. The values represent how much area this detail covers at each sample, based on its density setting.
