# desiredMipmapLevel

> The mipmap level that the streaming system would load before memory budgets are applied.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int desiredMipmapLevel { get; }
```
