# ClearNormalAngle()

> Turns off normal angle filtering by setting ContactFilter2D.useNormalAngle to false. The associated values of ContactFilter2D.minNormalAngle and ContactFilter2D.maxNormalAngle are not changed.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public void ClearNormalAngle()
```
