# GetContact(int)

> Gets the contact point at the specified index.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public ContactPoint2D GetContact(int index)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The index of the contact to retrieve.

### Returns

| Type                                                                            | Description                           |
| ------------------------------------------------------------------------------- | ------------------------------------- |
| [ContactPoint2D](/engine/6000.3/script-reference/unityengine/contactpoint2d.md) | The contact at the specified `index`. |

### Remarks

You can retrieve individual contacts for this collision by `index`. You can use [Collision2D.contactCount](/engine/6000.3/script-reference/unityengine/collision2d/contactcount.md) to determine how many contacts are available.

Additional Resources: [Collision2D.contactCount](/engine/6000.3/script-reference/unityengine/collision2d/contactcount.md) and [Collision2D.GetContacts](/engine/6000.3/script-reference/unityengine/collision2d/getcontacts.md).
