# GetContact(int)

> Gets the contact point at the specified index.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public ContactPoint GetContact(int index)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The index of the contact to retrieve.

### Returns

| Type                                                                        | Description                           |
| --------------------------------------------------------------------------- | ------------------------------------- |
| [ContactPoint](/engine/6000.3/script-reference/unityengine/contactpoint.md) | The contact at the specified `index`. |

### Remarks

You can retrieve individual contacts for this collision by `index`. You can use [Collision.contactCount](/engine/6000.3/script-reference/unityengine/collision/contactcount.md) to determine how many contacts are available.

Additional Resources: [Collision.contactCount](/engine/6000.3/script-reference/unityengine/collision/contactcount.md) and [Collision.GetContacts](/engine/6000.3/script-reference/unityengine/collision/getcontacts.md).
