# pointA

> A point on a Collider2D that is a specific ColliderDistance2D.distance away from ColliderDistance2D.pointB.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Vector2 pointA { get; set; }
```

### Remarks

This point lies on the exterior surface of a [Collider2D](/engine/6000.3/script-reference/unityengine/collider2d.md).
