# OverlapPoint(Vector2)

> Check if a collider overlaps a point in space.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool OverlapPoint(Vector2 point)
```

### Parameters

**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): A point in world space.

### Returns

| Type                                                          | Description                        |
| ------------------------------------------------------------- | ---------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Does `point` overlap the collider? |

### Remarks

This will always return false when used on an [EdgeCollider2D](/engine/6000.3/script-reference/unityengine/edgecollider2d.md).
