# OnCollisionExit2D(Collision2D)

> Sent when a collider on another object stops touching this object's collider (2D physics only).

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)

## OnCollisionExit2D()

```csharp
public void OnCollisionExit2D(Collision2D collision2D)
```

### Parameters

**** (\[Collision2D]\(/engine/6000.3/script-reference/unityengine/collision2d)):&#x20;

### Remarks

Further information about the objects involved is reported in the Collision2D parameter passed during the call. Notes: Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Additional Resources: [Collision2D](/engine/6000.3/script-reference/unityengine/collision2d.md) class, OnCollisionEnter2D, OnCollisionStay2D.

### Examples

```csharp

using UnityEngine;

public class Example : MonoBehaviour
{
    int bumpCount;
    void OnCollisionExit2D(Collision2D collision)
    {
        if (collision.gameObject.tag == "DodgemCar")
        {
            bumpCount++;
        }
    }
}
```
