# bounceCombine

> The bounciness combine mode used by the Collider2D.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public PhysicsMaterialCombine2D bounceCombine { get; }
```

### Remarks

A [Collider2D](/engine/6000.3/script-reference/unityengine/collider2d.md) can have a [PhysicsMaterial2D](/engine/6000.3/script-reference/unityengine/physicsmaterial2d.md) assigned in several ways: directly through the [Collider2D.sharedMaterial](/engine/6000.3/script-reference/unityengine/collider2d/sharedmaterial.md), indirectly through the attached [Rigidbody2D.sharedMaterial](/engine/6000.3/script-reference/unityengine/rigidbody2d/sharedmaterial.md), or by using the global default. If no [PhysicsMaterial2D](/engine/6000.3/script-reference/unityengine/physicsmaterial2d.md) is assigned, a default value is used.

Additional Resources: [PhysicsMaterial2D](/engine/6000.3/script-reference/unityengine/physicsmaterial2d.md), [PhysicsMaterial2D.bounciness](/engine/6000.3/script-reference/unityengine/physicsmaterial2d/bounciness.md)
